“Why is receiving critical feedback always so hard?” — I have been struggling with this question for a while and I think I found several tactics that work. In the essay for Co.Design by Fast Company I am sharing few tips on how to receive criticism and don’t feel stuck, unworthy, or incapable.
Design is subjective. There are no right or wrong solutions. There is always a spectrum of options and possibilities and with experience, we learn how to make better decisions earlier in the process.
Regular, candid, and critical feedback enables us to see shortcomings in our choices, pushes…
Glad to share my interview for Design x Us ! We chatted with Tasnim Merlin about my journey in design, what brought me to Google Health, what it means to be a healthcare designer and of course about visual thinking and storytelling and how it can empower designers!
Can you tell us about your current role as a product designer at Google Health?
We are exploring the use of AI to assist doctors in diagnosing eye disease, identifying cardiovascular risk factors and signs of anemia from the eye, and improving breast cancer screening.
In one of my recent projects…
Design critiques create space to improve designs and allow participants to gain confidence presenting work and articulating design rationales. Despite being an undeniably useful ritual, often they fail because the process stays the same while the team and project evolve.
At Google Health, we’ve learned that taking a more collaborative and iterative approach to critique can make it more meaningful and enjoyable long term. Here are a few steps we’ve applied that we hope can be helpful to you and your team.
Running a retrospective meeting is a great way to celebrate a team’s achievements. It’s also a safe environment where everyone can speak up about the things that are bothering them and share tough feedback without blame or judgment.
In this post, I share five frameworks that I’ve found helpful in making retrospective meetings (retro) effective and fun. I created a Figma template for each one so they’re easy for you to run remotely.
With my UX team at Google Health, we usually run retro after a research study, quarterly for UX critique and after new product releases.
Retrospectives help us…
Finding focus and being in the flow become much more difficult once we switch to WFH mode. Some of us don’t have private space for a full day of work, while others need to take care of kids and constantly change gears. On top of that, we’re distracted by disturbing news and anxious about the future.
During the first couple of weeks in WFH mode, my productivity dropped significantly. I couldn’t focus on design work at all. I started experimenting with techniques that could help me adjust to this new environment. …
If you are starting your design career or thinking about what is next, you are maybe wondering if joining a big company (like Google, Uber, Dropbox) or a startup (20 -200 people) or maybe a design agency will be better for your career and professional growth.
I have worked at an agency and with startups for a long time and am now working with Google. I am familiar from the inside with each environment and wanted to share my perspective on what each of them can bring to your design life.
Mid-size startup could be a very good starting point…
Jakob Nielsen’s general principles for interaction design were published 25 years ago and today they are still relevant and useful in design work.
We collaborated with Google’s UX Researcher Kris Liu to create this handy visualization of 10 Usability Heuristics.
I hung this poster next to my desk and while working on mockups often glance at it to make sure I don’t forget something important. Also when I need to explain design decisions to other designers or engineers ten heuristics are very helpful!
I am often asked recommendations on what course to take to learn UX design. I have several favorite online resources and books that helped me in my UX journey (I am planning to write a post about this), but one of the most useful courses I took remains the Interaction Design Specialization course taught by Scott Klemmer on Coursera.
It teaches you how to design great user experiences, from finding the need, through UX research and iterations, to the final design that will delight your users. It is great foundational course on interaction design!
Over the last year I drew all my notes at Stanford class on Design Thinking in a visual way that anyone can understand.
I captured the whole course of lectures in one fun, visual format that makes it very easy to explain some of the concepts or method of design thinking to a colleague or a friend.